Saturday, March 3, 2012

Some brief notes on tone.

   Okay, so the vast majority of what I've written here so far has been very dark in tone. And I'll admit, this is pretty much intentional. Plagues of undead, the blood of dead gods, malevolent blessed, fairly heavy stuff overall, and a pretty dark world outside the city walls.

     But I don't want to leave the impression that it's pretty much pure doom and horror.  I mean, a fair amount of doom and horror, but unrelieved blackness is boring, and needs some contrast. There are steampunky elements, commercial intrigues, piracy, and plain old interspecies conflict to provide breaks in background foundation and narrative tone. In the end I want portions of the world - the city of Ammadhur and its environs, other similar places - to be beacons of enlightenment and civilization, and provide opportunities that are less survival horror and lovecraftian vision and more swashbuckling, urban, investigative, and noir.

     Okay, kind of schizophrenic in tone, but that's in part why I want to make this a group effort and an open/mosaic fictional world, to allow these conflicting tones and backgrounds to find a way to mesh and play nicely together...

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