Hopefully, this will become an experiment in collaborative fiction and role playing, once I get it up and moving, and get a few people involved.
So here's the idea...
So here's the idea...
Specifically, I'd like to turn this idea into an open world fictional universe. My friends and creative folk will be invited to peruse the information I have on the world, and to play with it. Write characters. Write stories. Add races, city-states, monsters and ancient ruins. I'd like to write stories, role play, and generally allow my friends to help me explore and create a rich, if someone forbidding, fantasy world.
Showing posts with label blessed. Show all posts
Showing posts with label blessed. Show all posts
Sunday, February 26, 2012
Blessed: Rothounds
Generic term for undead animals, which gather in packs whatever their original animal. Hunters whose howl can paralyze and whose bite putrifies flesh.
Blessed: Warchildren
Mindless, as far as anyone can tell. The rotting body of a child (fetus through pre-pubescent) floats in the air, in fetal position, surrounded by a semi-translucent spherical shell of crystallized Blood. They instinctively draw the life force from nearby creatures. It is possible to magically bind yourself to a Warchild and draw off some of the power that it draws from the living around it, and use that power. Some Blessed and Blooded mages use them as pets, guards or attack dogs, sometimes fixing them in place in their lairs to draw out the life force of invaders and kill them, or sometimes they will have the Child floating over their heads, and use them as a weapon.
Found normally, they drift over the landscape, seemingly at random, attacking any people, animals or even plants if there is nothing else available, that they happen to come near, drawing out their life energy to sustain themselves. They live essentially like a jellyfish or man o'war.
Extremely resilient, their Blood shells take a tremendous amount of force to shatter, which is the only way to destroy them. Note that when the shell shatters, it returns to liquid Blood, and could spray those around it. Touching the solid shell will not open one to corruption, but it will increase the rate at which the Warchild draws out your life. Shattering their shell and destroying them however is obviously extremely dangerous.
Found normally, they drift over the landscape, seemingly at random, attacking any people, animals or even plants if there is nothing else available, that they happen to come near, drawing out their life energy to sustain themselves. They live essentially like a jellyfish or man o'war.
Extremely resilient, their Blood shells take a tremendous amount of force to shatter, which is the only way to destroy them. Note that when the shell shatters, it returns to liquid Blood, and could spray those around it. Touching the solid shell will not open one to corruption, but it will increase the rate at which the Warchild draws out your life. Shattering their shell and destroying them however is obviously extremely dangerous.
Blessed: The Bound
Undead Shar. Females are stark white and silent, and control groups of undead males, who are deep black and make a constant high pitched keening sound that disorients the living, causing hallucinations and euphoria. Males are semi-incorporeal, fading in and out of materiality seemingly at random. At rest, they cling to the much larger females and feed off their blood , but they prefer the blood and flesh of the living, and bring the brains and organs to their female mates for them to feed. Females are silent, but possess powerful magic. Males are bound to the female, and will vanish into nothingness if she dies.
Blessed: Shadekin
Undead Kin. Like the Kin, but more so. They are composed partially of shadow, and can disappear into shadows and teleport from one shadow to another. Almost always come in groups, that are in constant telepathic contact, and coordinate their actions perfectly. See the entry for the Kin for more.
Blessed: Wraiths
Incorporeal creatures of unnatural cold and pain. Any sentient being whose body is destroyed or utterly unmade by the corruption of the Blood has a chance of coming back as a wraith.
Blessed: The Fallen
Powerful undead Duer who seek to bring their former family and clanmates into the blood. They resemble pale, drawn duer with red, wet sunken eyes, usually wrapped in heavy robes. They are usually silent except for a sad and mocking laughter which causes suicidal despair in those that hear it.
Blessed: Souleaters
Undead geb. The look like geb that have been horribly burned to death, and they glow with an inner fire. Their skin is blackened and flaking, showing wet red muscle beneath. Inside their mouths is a burning hot white vortex of energy, which can actually project outward and snake out like a burning white-hot tentacle to constrict and stab its victims, burn them and draw out their life force.
Blessed: Skinwalkers
Skeletal undead, highly intelligent, they kill and skin their victims, eat their brains and wear the skin, and masquerade as them. They can preserve the dead flesh for a period of weeks or months before it begins to rot and they must move on to a new victim. When they eat a victim's brain, they gain its knowledge, and can mimic them nearly perfectly.
Only humans can become skinwalkers.
Only humans can become skinwalkers.
Saturday, February 25, 2012
Blessed: Revenants
Revenants look like ragged and emaciated members of their base race, with skin that has a faint golden sheen and eyes that glow faintly. They can fly, and their gaze will fascinate and hypnotize the living, off of whom they then feed. Revenants are referred to by many as "the blessed", al though technically that is a generic term for all intelligent undead. Also called "angels" by some.
Blessed: The Weeping.
Weeping are blessed formed from Aelth who fell to the Blood. They are thin, with hard alabaster white skin which is covered in deep slashes and rents which constantly trickle blood. They are eyeless, and their empty eye sockets also constantly weep venomous blood.
Like the blood of the gods, a Weeping's blood can grant great magical power to those who taste it. Unlike the gods' blood, the Weepings' tears have seemingly been purified of the corruption, and will not destroy or transform those who partake of it. However, those who do taste a Weeping's blood are forever subject to the will of that Weeping. They partake in some of its power, but knowingly or unknowingly, they are subject to its mental influence.
The Weeping are very smart, and very powerful. They speak in riddles and have been known to deal and bargain with people for power. They can feed mortals some of their blood and grant them power, but they will always exert a subtle influence over that person from then on. Usually found alone in the wastelands, but they usually have vast webs of telepathic influence over people - especially mages hungry for power without the risk of corruption - all over the world. Their actual goals are usually long reaching and opaque.
Note that Aelth will stalk a Weeping endlessly. Aelth who learn of the whereabouts of a Weeping will do anything and everything in their power to destroy it. They will never admit why they are doing it, and will even claim not to see the creature they are fighting, to deny even that they are fighting anything, while they battle it to the death.
I haven't decided what happens to its slaves when a Weeping is destroyed. Either they are renderd suddenly powerless, or the blood that they tasted reverts to the blood of the gods, and renders them corrupt.
Like the blood of the gods, a Weeping's blood can grant great magical power to those who taste it. Unlike the gods' blood, the Weepings' tears have seemingly been purified of the corruption, and will not destroy or transform those who partake of it. However, those who do taste a Weeping's blood are forever subject to the will of that Weeping. They partake in some of its power, but knowingly or unknowingly, they are subject to its mental influence.
The Weeping are very smart, and very powerful. They speak in riddles and have been known to deal and bargain with people for power. They can feed mortals some of their blood and grant them power, but they will always exert a subtle influence over that person from then on. Usually found alone in the wastelands, but they usually have vast webs of telepathic influence over people - especially mages hungry for power without the risk of corruption - all over the world. Their actual goals are usually long reaching and opaque.
Note that Aelth will stalk a Weeping endlessly. Aelth who learn of the whereabouts of a Weeping will do anything and everything in their power to destroy it. They will never admit why they are doing it, and will even claim not to see the creature they are fighting, to deny even that they are fighting anything, while they battle it to the death.
I haven't decided what happens to its slaves when a Weeping is destroyed. Either they are renderd suddenly powerless, or the blood that they tasted reverts to the blood of the gods, and renders them corrupt.
Blessed: Lich
Lich in BoaDG are Fallen magi who voluntarily extend their lives to gain greater power, continue their studies or further their private goals. Non race specific, lich can only come about by the conscious choice of a very knowledgable and powerful Mage.
The Blessed
The corrupted power which fell to earth after the death of gods caused a huge plague of undead. Some are mindless or nearly so, zombies and skeletons, shells of bodies animated by pure corruption. Some however are not.
When one who touches the Blood embraces its potential, knowingly uses the corrupt power it can provide, and properly prepares oneself for the changes that are to come, it is possible to survive the corruption by enduring a tremendous transformation, and becoming one of the intelligent undead, called "blessed" because of their connection to the blood of the dead gods.
There are some common patterns to the blessed, physical types that members of specific races tend to fall into, but some blessed are unique, the result of a particularly focussed will and drive. For example:
Wenner Farmass was a mercenary and duelist, and recognized by many as one of the finest swordsmen in the region. Bipolar in nature, he was constantly alternating between drunken depression and a manic obsession with testing himself against every swordsman in the land. When he touched the Blood, and realized what had happened, his manic focus on becoming the greatest swordsman of his age turned him into what he is now, the Bloodblade.
The Bloodblade is a tall thin humanoid, with mottled brown and red skin. His head lolls to the side, his eyes rolling, and he constantly hums, sings random snatches of song, mutters and drools. His body however moves with incredible grace and speed. With a flick of either wrist, he can call a sword into being, drawing it out from the ever bleeding wounds on his hands. The sword is mottled black and red, appears somewhat crystalline, and the edge of it constantly bubbles, smokes and drips fluid. Wounds from the sword fester and rot immediately.
When one who touches the Blood embraces its potential, knowingly uses the corrupt power it can provide, and properly prepares oneself for the changes that are to come, it is possible to survive the corruption by enduring a tremendous transformation, and becoming one of the intelligent undead, called "blessed" because of their connection to the blood of the dead gods.
There are some common patterns to the blessed, physical types that members of specific races tend to fall into, but some blessed are unique, the result of a particularly focussed will and drive. For example:
Wenner Farmass was a mercenary and duelist, and recognized by many as one of the finest swordsmen in the region. Bipolar in nature, he was constantly alternating between drunken depression and a manic obsession with testing himself against every swordsman in the land. When he touched the Blood, and realized what had happened, his manic focus on becoming the greatest swordsman of his age turned him into what he is now, the Bloodblade.
The Bloodblade is a tall thin humanoid, with mottled brown and red skin. His head lolls to the side, his eyes rolling, and he constantly hums, sings random snatches of song, mutters and drools. His body however moves with incredible grace and speed. With a flick of either wrist, he can call a sword into being, drawing it out from the ever bleeding wounds on his hands. The sword is mottled black and red, appears somewhat crystalline, and the edge of it constantly bubbles, smokes and drips fluid. Wounds from the sword fester and rot immediately.
Subscribe to:
Posts (Atom)