So here's the idea...

So here's the idea...

This blog is the beginning of an experiment. I've been working idly on the fantasy world of Maeleff for a few months, typing on my phone during subway rides, and I think I may have the beginnings of something here. However, I'm lazy and bad at following through with things, so I'd like help.

Specifically, I'd like to turn this idea into an open world fictional universe. My friends and creative folk will be invited to peruse the information I have on the world, and to play with it. Write characters. Write stories. Add races, city-states, monsters and ancient ruins. I'd like to write stories, role play, and generally allow my friends to help me explore and create a rich, if someone forbidding, fantasy world.

Wednesday, May 30, 2012

Ammadhur city sections



1) Scholar's Quarter - universities (private and public), Mage guilds, archaeological societies. Homes of wealthier scholars, mages and some wealthy families with academic pretensions.

2) trade quarter - docks, trade houses and merchant's guilds, League of Guilds meeting house, Customs House, guard house for League Watch. Many of the moderately powerful merchant families have homes here. Some residential neighborhoods, lower and middle class.

3) Tyrant's quarter - Tyrant's palace and wealthiest citizens, including estates for those powerful merchant families who do not choose to live outside the city walls. Guard houses for Tyrant's Watch.

4) government quarter - Great Council buildings, bureaucratic buildings, guard house for Council Watch. Some homes for council members and upper bureaucrats.

5) various residential areas. Middle class home and apartments, poor quarters and slums, multiple small racial ghettos/neighborhoods.


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