There are multiple forms of "natural" or inherent magic, magical styles that grew traditionally with the races, or that different races have affinities for, and all of them have ways of attempting with varying degrees of success to avoid corruption.
Elemental (Sinodyte, hypothetical bird folk )
Druidic (Lotho, Aelth)
Shamanic (Shar, geb)
Dreamers (hypothetical sea folk)
Druidic magic uses and manipulates the life force inherent in the natural world. Corruption is unusual but not unheard of, as all life force on Maeleff is tied together with magic.
Shamanic magic invokes local spirits. Again, as with Druidic magic, those spirits are composed of life force, which is tied ultimately to the same poisoned pool. Spirits may become corrupted, and so may those that work with them.
Elemental magic had the same dangers as sorcery. Slow, gradual and simple uses are fairly safe, anything else is extremely risky.
The sea folk (think deep ones) are mystics who divine with dreams, and manipulate dreams. It is a slow and simple form of magic and is fairly safe, though not absolutely so.