Mae'lef is a dying world birthed out of a mad act. The gods
had been at war for countless eons. One mad god sought to break the pattern for
all time, and created a taint, a corruption that killed the gods. It went out
of control, destroyed them all and damned the world. Thus was born
Mae'lef. A hard world where the gods are
dead, magic is corrupted, and mad Blessed rule the blasted landscape between
isolated pockets of life and civilization.
The shadow world to the Battle Ground (Mae'lef) is the
Neutral Ground (Ka'lef).
In Ka'lef, the mad one's poisoning of the well of power was
discovered, and most of the gods banded together to fight the action. Many
died, but in a last desperate act, the gods cast a massive spell which
destroyed the Well from which they drew much of their power.
The corruption at the heart of the world had become so
ingrained into the weave of the world that cutting it off effectively split off
an alternate universe where the rot took hold, destroyed the gods, and birthed
the Blood of the Gods. So was birthed Mael'eff, the battle grounds.
Magic in Ka'lef is lesser in scope than in Mae'lef. The
corrupted well is gone, with it the nameless paragon powers that divided the races
and turned them against each other. The gods were left cut off of the source of
most of their power and largely bereft of purpose. They could no longer
maintain the great spirits that were their avatars, or the Internecines as
strands of their own power given life and thought. The great spirits, the generals of the armies
of the gods, dissolved. Their power unraveled and washed through the strange
Internecines and into the land itself. The land gave birth to spirits that
inhabited all things, including people. The Internecines dissolved into a web
of magic that connected the newly created spirits together.
Nature came alive in a way that it never was before. Spirits
infused everything, and became one with everything. Lall life became connected
in a way that it never had been. A web and weave of magic was created, much
lesser than the well had been, but calmer and more integrated with everything.
Spirits came to life in all things,min places and ideas. The broken chains of
power that led down from the nameless well, and the racial paragons that came
beneath them immolated themselves to save those below them, and gave birth to a
different, living world.
It is now 1000's of years later.
Kalef is a shamanistic/Druidic world that has benefited from
1000s of years or relative peace. High fantasy, it has many dangers, but it is
a healthy world, full of a mix of brutal life and delicate, with high
civilization throughout. Magic is everywhere, but it's generally a quieter sort
of magic than it used to be.