So here's the idea...

So here's the idea...

This blog is the beginning of an experiment. I've been working idly on the fantasy world of Maeleff for a few months, typing on my phone during subway rides, and I think I may have the beginnings of something here. However, I'm lazy and bad at following through with things, so I'd like help.

Specifically, I'd like to turn this idea into an open world fictional universe. My friends and creative folk will be invited to peruse the information I have on the world, and to play with it. Write characters. Write stories. Add races, city-states, monsters and ancient ruins. I'd like to write stories, role play, and generally allow my friends to help me explore and create a rich, if someone forbidding, fantasy world.

Friday, February 24, 2012

Race: the Shar

Shar are a highly dimorphic lizardlike race. Females are large, tough warriors who enter battle with a stunning roar. Males are smaller and weaker, winged and snake-like, faster than the females, and possessing a venomous bite.

Most chieftains are female and most shaman are male, though this is not universal. Clannish and insular, these amphibious people live in semi-permanent villages that exist partly or mostly underwater, and can be moved to a new location if needed. They are not unskilled with magic, though without the sophisticated enchantments of humans and duer.

The Shar often revert to the worshipful ways of their ancestors, seek out the relics and blood of their old and dead gods, and as a result many fall to corruption of the Blood. Those that fall are highly dangerous creatures, but are secretly revered, even worshipped, by many Shar.

Females average about 5'6"', males about 4".  Females are heavily scaled over thick hide, males have fine scales over thinner skin.  Their necks are long and snake-like, with males resembling nothing so much as a winged snake with limbs. They have a wide range of colors and patterns, with males tending to be more brightly colored than females.

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