So here's the idea...

So here's the idea...

This blog is the beginning of an experiment. I've been working idly on the fantasy world of Maeleff for a few months, typing on my phone during subway rides, and I think I may have the beginnings of something here. However, I'm lazy and bad at following through with things, so I'd like help.

Specifically, I'd like to turn this idea into an open world fictional universe. My friends and creative folk will be invited to peruse the information I have on the world, and to play with it. Write characters. Write stories. Add races, city-states, monsters and ancient ruins. I'd like to write stories, role play, and generally allow my friends to help me explore and create a rich, if someone forbidding, fantasy world.

Saturday, February 15, 2014

The Kin

The rat folk tend towards learning broad approaches to wide ranges of skills, rather than be masters of one. Evolutionarily speaking, they are designed to act almost as a fractal racial mind, which each rat almost holding an image of the whole in its head, holographically. 

Most Kin remain tightly bound to ther own clutch, and form inseparable gp family groups that operate as a serene and machine like whole. Not all rats remain this hidebound. Some seem to instinctively form an intensive and wide ranging racial curiousity.  If the view world view of these curious seek could be summed up in three words, it would be "Always Learn More."

Adventuring rats, who live apart from the nests, tend to reflect this racial tendency by following the "jack of all trades, master of none" philosophy. These Kin can spend years traveling the world, learning bits and pieces of differnt skills, surviving in every possible environment, before finding a place to settle down and build a nest for itself and a family. When they settle down, they share their knowledge of the world with their families - those by birth or those chosen - to strengthen all. 

Each rat spends it's clutching years steeped in the constant chatter of its elders, it's brothers and sisters, and returning adventurers. They grow up nesting in scraps of journals, surrounded by pages of ancient tomes, bits of old carvings and artifacts from the days of the gods. They grow a deep curiosity about all things new and old and strange. 

Some Kin will bond themselves into small troupes or "families" of 3 or more, that move and think together almost as one. Kin that are in Clutch can become the quiet leaders and defenders of their nests. Rarely, a single Kin will bond him or herself in Clutch with a single member of another race. Note that although there is nothing necessarily sexual to the Cluthing bond, most Kin view this practice perverse. 

Kin mature quickly, but are not especially long lived.

Power -1
Health 0
Grace +1
Finesse +1
Acumen +1
Discipline -1*
Charm +1*
Corruption 0
Kin are fast, dexterous, clever and make friends easily.  But they are physically small in stature, not especially strong, and easily distracted.

*Kin that are in Clutch are not as outgoing as their brothers (CHA 0), but their unity gives them strength (DIS +1) as long as they are within line of sight of at least one Clutchmate.

Kin age ranges
0-5 Childhood 
6-10 Adolescence 
11-15 young adult 
16-35 adult
36-55 middle aged 
56-70 venerable
71 and up Ancient 

In character generation, a Kin gets one extra Specialization Point every term that she moves into a new environment (4 instead of 3). If staying in a particular environment for more than one term, the Kin gets the normal number of Specialization Poiunts (3).


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